數位藝術系列 Digital Art

前言

政大藝文中心推動數位化模式,突破時空限制,期使藝文無國界。2022年籌備「數位藝術系列」開拓藝術疆域,鼓勵師生共同探索科技應用並創作,已連續兩年推出非同質化代幣(NFT)及生成式藝術(Generative art)徵件展、工作坊及導賞交流等活動,而今我們將眼光放於虛/實之間的世界。

虛擬實境(Virtual Reality),以下稱VR)作為近年受高度矚目及發展潛力的技術,利用電腦模擬產生三度空間的幻象,使人們在人機互動中專注於運動、視聽的感知回饋,融入虛擬。沈浸式科技(immersive technology)廣泛用於學習、訓練及娛樂,更是近年藝術實踐的場域,今年我們特邀財團法人數位藝術基金會打造數位互動場域,而Deep Play 一 動暈XRrrrr展,超乎我們對VR的想像。

荷蘭學者約翰·赫伊津哈(Johan Huizinga)提出遊戲人(Homo Ludens)的概念,認為人類歷史等一切活動及互動的基礎都建立在遊戲之上;VR發展也不例外地帶著娛樂目的,並帶來感知的挑戰 一 即便觀賞者的身體動作和虛擬世界同步,也無法觸碰到眼前的物體,身體消失的經驗以及移動方式的識別和適應,常因為視覺、體感不協調引發暈眩感,縱使如此,真實性及沉浸感仍帶有難以言喻的魅力和討論空間。

2024年的合作策畫以動作及遊戲為主題,結合裸眼的投影裝置和穿戴設備之體驗區,提供凝視、體驗、參與交流活動,試圖透過專業藝術團隊及專家的遊戲經驗及分享,拓展跨學科的對話介面。我們希望無論初次接觸此科技系統、或經驗豐富的觀眾都能獲得樂趣,並對新媒體時代的影像世界更具敏銳的視野。

Digital online games differ from single-player games in that they not only provide an immersive technological experience but also fulfill social needs through real-time interactions with multiple participants. Many players enjoy unique developmental experiences in role-playing games, either extending or escaping from reality, which brings about self-fulfillment, a sense of belonging, and self-esteem while also shaping a distinctive community culture. The lasting effects of immersive online gaming experiences are not only subjects of academic research but may also become an integral part of our daily lives.

This talk features Professor Tammy JihHsuan Lin, a VR research expert from NCCU, who will share case studies on the relationship between gaming and well-being. Lin will be joined by Wang Po-Wei, Artistic Director of the Digital Art Foundation, who specializes in the intersection of art, science, and technology. The two experts will delve into the intricate connections between digital games and psychological, social, economic, and artistic aspects, inviting you to explore the realms of the metaverse and reality.

This event is co-organized with the Digital Art Foundation, focusing on the theme of digital gaming experiences. It complements the "Deep Play 一 XRrrrr Exhibition" at the 4th-floor Yi-Sin Gallery of the Art & Culture Center. Visitors are welcome to view the exhibition, and a multiplayer online game, Pop Escape, will be available for on-site experience during the talk.

數位藝術展 Deep Play 一 動暈XRrrrr
Deep Play 一 XRrrrr Exhibition
2024.11.20 - 12.18
週一至五11:00-17:00,國定假日休展 | 11:00 to 17:00, Closed on National Holidays
藝文中心4樓 藝心長廊
Yi-sin Gallery, 4F of NCCU Art & Culture Center
共同策劃單位:財團法人數位藝術基金會
Co-organizer: Digital Art Foundation
講座《數位遊戲與社群平台如何互利共生,以VRChat為例》
2024.11.26
19:00-21:00
藝文中心2樓 數位藝術中心
Digital Art Center, 2F of NCCU Arts & Culture Center
報名 Register

「Deep Play一動暈XRrrr」VR作品觀影須知

觀賞前注意事項

1. 本展作品為VR射擊互動遊戲,建議原地旋轉身體觀看,無須大幅度移動。
2. 本展作品皆無需提前預約,採現場候位觀賞,每日閉館前30分鐘將停止現場等候位。
3. 因孩童視力尚在發展關鍵期且因頭顯尺寸限制,孩童須滿7歲並且身高滿130公分以上方可觀賞。
4. 每部 VR 頭戴式顯示器(以下簡稱「頭顯」),每場次僅限一名觀眾使用。
5. 為求最佳觀影體驗與舒適度,建議戴眼鏡者配戴隱形眼鏡。頭顯亦可供配戴一般尺寸眼鏡者使用,然若因穿戴頭顯導致您的眼鏡受損,本館不負賠償責任。
6. 極少比例觀眾在使用頭顯時,可能會產生頭暈、噁心症狀;若有心臟病、高血壓、癲癇或重大疾病患者,不建議使用頭顯。請務必衡量身體狀況、健康情形再決定是否觀影。如屬觀眾自身危險行為且工作人員已善盡告知原則前提下,衍生之狀況概由觀眾自行負責。
7. 請聽從工作人員指示,若因不當使用造成設備損壞須照價賠償。

本展覽供現場排隊觀賞,無須事先預約。

Important Notices Before Viewing

1. The work in this exhibit is an interactive VR-shooter game. Visitors are advised to stay in one place and turn their body in order to view the works. It is not necessary to move around a large amount of space.
2. There is no reservation required to view these works in this exhibit. Viewings are offered on a first come, first served basis on-site. Admissions for viewing will close 30 minutes before the museum closes each day.
3. Due to children's critical visual development period and sizing restrictions of the VR headsets, children must be both 7 years or older and at least 130 centimeters tall to view these works.
4. Each VR headset may only be used by one person at a time.
5. For the best and most comfortable viewing experience, it is recommended that visitors requiring eyeglasses wear contact lenses instead. The VR headsets can be used with standard size glasses, however TFAM is not liable for any damages caused to visitors’ glasses from wearing the VR headset.
6. A very small proportion of users may experience dizziness or nausea when using the VR headset. Any visitors suffering from heart disease, high blood pressure, epilepsy, or other major illnesses are advised not to use the VR headsets. All visitors must please first assess their own physical health condition before deciding whether or not to view these works. Visitors whose behavior puts them in danger despite being fully informed of the risks by on-site staff will be responsible for any resulting situations that arise.
7. Please comply with the on-site staff's instructions in order to avoid incorrect usage that could damage the exhibit equipment.

講座報名